The game's name, Stick Fighter RPG kinda thought this was supposed to be an open-world type game but I digress. I like this game.
The game gives me Dark Souls PVP flashbacks. It was bittersweet, because I love one-on-one fights but at the same time hated having made a small mistake. The dashing system gives more of a Bloodborne feel as DS does rolls. The variety of helmets and weapons really make it feel more rewarding. The music in some cases, really good. The ambiance of the game does makes me feel like a wanderer, which is good.
However, there are some things that could be improved. First off, the menus. It feels all over the place and I accidentally figured out how to upgrade weapons and such, try simplifying the menus or tell what buttons to press when to upgrade materials (I want to color my sword and it wants LVL 2, after upgrading it to LVL 2, it wants LVL 3 now.). Next, is the controls. Wouldn't it be easier to just make it WASD and the arrow keys to attack (I was so surprised to see Z as something the enter key would do.). Lastly, is the difficulty. I know I mentioned Dark Souls (The Land o' Salt when it comes to PVP) but this is annoyingly hard as you(r character) can't seem to keep up with the pace of the fight (Hitboxes are one thing, but dashing through an attack and getting hit while so is frustrating.).
TL;DR, You like Dark Souls PVP and want it to be in 2D? Then play this game.
Thank you for this feedback. It's good to read stuff this thought out.
I played the first one a while back. I was stoked to play this one :P
But the problem with the first one, was that the reaction time on the QTEs are too quick to react to.
This seems pretty much the same, if not harder. I said "fuck it" after I got through the keycard door. Now, I can say my reaction time is somewhat fast as someone who flicks in FPSes. The usual reaction to my fail is always "I CLICKED THAT SHIT." It's no longer about reaction time, It's about remembering where to click (and spam that button before it even appears).
You should put in some sort of difficulty level, where at Easy Mode, the time to click would be sufficient enough. Normal mode would be this, and
Lastly, at Hard Mode (or so), mis-clicks mean insta-death. Which could be pretty neat.
Just like the first one, the game is pretty much "Trial and Error" the whole way. I adore the concept and potential, but this is a little too hard especially for the casual player.
Does something happen when I beat this game two-times? Please someone be truthful.
Jebus- You need to kill his henchmen first ( If you try to shoot Jebus he will heal from his henchmen with 18hp (Phase 1).(Phase 2) He will use zombies when you kill all his henchmen and he will use his Smith & Wesson Model 4000( The gun is useful against armoured units )
Tricky - You might need about 20 flashbang grenades because when he ran through you with a train he will also throw a smoke grenade. His health bar is is the meter behind the scene. One of your teammates will have to kill themselves between the fight.
Saucy - He can only get hurt with the same weapon you and he will use ( Note : The weapons that Saucy will use will be inside one of your units' arsenal.
THIS IS A FRIKIN AWESOME GAME THIS GOES TO MY 5/5
GOD Man I got to the last 20th wave it was awesome
2)Kill until you get the Power Blaster or the Shotgun Don't buy the AK-47
3)Fortify your stronghold once,or just upgrade it
4)Although using the blaster is hard so does the shotgun,upgrade your steadiness
5)BOOM! you got a Hard rocking team
the guy still died at the end although, this goes 4/5 make that 4.5 stars
i do feel bad for the people but i really love this game awesome graphics this goes to my favs
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